And ANOTHER guest spot! I loved this game.
The following is guest post written by the magnificent Lily Xavier. You can check out her blog here.
Gone Home was one of those games that I wasn’t going to pick up until Robyn mentioned that she would be interested in seeing my input on it. She didn’t spoil me at all to the plot, but she spoke so highly of it that the following weekend I pulled the game up and got down to business. All in all, I played the game from start to finish over the weekend, and I have to say I’m impressed on multiple levels. What it did was very simple: it told a story through a window character. How it did it, however, was complex enough to be beautiful without being pretentious.
And trust me, I was in high school in the 90s, I know pretentious. Below are going to be SPOILERS, so…
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Another Guest Spot at nerd Person Narrative!
The following is guest post written by the wonderful Lily Xavier. You can check out her blog here.
I make no secret of my deep, burning, and rather passionate love of the Breath of Fire Series (Yes, I even enjoyed Dragon Quarter). I’ve recently found myself going back and playing Breath of Fire IV with my fiancée as she’s never played it before. Unlike other games that I loved as a youth, the story of Breath of Fire IV and the characters still move me. Each character is realized as an independent being with drives and personality, even from the very first rendition of the series. One of the reoccurring characters in every Breath of Fire title is Princess Nina Wyndia. When I read about the most compelling and strongest female characters in videogames, I’m always a bit disappointed that she’s left out. Why do I think that Nina…
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One small article for the internet, one giant leap for yours truly! I’ve been published by my dear friend, Robyn Miller on her blog, Nerd Person Narrative. I’ll be doing a few little guest spots there about gaming. My SEO work is also picking up and I’m feeling pretty good about writing professionally.
I’m really getting into looking at fandom and the interactions within them. There’s something really magical for me about watching how people interact and share ideas over media. The collective mentality when watching something like the Welcome to Night Vale fandom interact is fascinating.
But for now, I’ve got a lot of other balls in the air and I’m working on scooping them up. I’ve recently opened up a twitter and a tumblr, feel free to follow me for smaller posts and updates!
The following is guest post written by the lovely Lily Xavier. You can check out her blog here.
When Ico came out in 2001-2002 it received critical acclaim. It isn’t only the “cult” gamers that tout it as one of the best they have ever played. I don’t want to talk about the mechanics, the high ranking scores, or that occult status it holds in many gamer’s hearts. All the praise is well earned, but that’s been done to death. What I want to talk about right now is how it proved that we don’t need “action” games to be “twitch” oriented and how, if we could put down this idea of what true gamers are, we could get better games.
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