My first guest post!
The following is guest post written by the lovely Lily Xavier. You can check out her blog here.
When Ico came out in 2001-2002 it received critical acclaim. It isn’t only the “cult” gamers that tout it as one of the best they have ever played. I don’t want to talk about the mechanics, the high ranking scores, or that occult status it holds in many gamer’s hearts. All the praise is well earned, but that’s been done to death. What I want to talk about right now is how it proved that we don’t need “action” games to be “twitch” oriented and how, if we could put down this idea of what true gamers are, we could get better games.
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